![]() ![]() A mip is effectively a cached, downsampled version of the original texture. Mipmaps can speed up rendering operations and reduce rendering artifacts in situations where the GPU renders a texture at less than its full resolution. A higher mip level is used for objects closer to the camera, and lower mip levels are used for more distant objects. The output is either drawn to the screen or captured as a texture. More info See in Glossary, where textured objects can vary in distance from the camera A component which creates an image of a particular viewpoint in your scene. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Mipmaps are commonly used for rendering objects in 3D scenes A Scene contains the environments and menus of your game. Mipmaps contain progressively smaller and lower resolution versions of a single texture.įor example, a mipmap might contain four versions of a texture, from the original texture (Mip 0), to Mip 1, Mip 2, and Mip 3: Mip levels ![]() A mip or mip level is a version of a texture with a specific resolution. ![]()
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